A balanced approach to character motion

M. Mittmann, A. Szarowicz, J. Francik

    Research output: Contribution to conferencePaperpeer-review

    Original languageEnglish
    Publication statusPublished - Nov 2005
    Event7th International Conference on Computer Games - Artificial Intelligence, Animation, Mobile, Educational and Serious Games - Angouleme, France
    Duration: 28 Nov 200530 Nov 2005

    Conference

    Conference7th International Conference on Computer Games - Artificial Intelligence, Animation, Mobile, Educational and Serious Games
    Period28/11/0530/11/05

    Keywords

    • physics-based animation
    • human-like characters
    • motion planning
    • biomechanics
    • biometrics
    • model
    • Computer science and informatics

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