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A classification of video games based on game characteristics linked to video coding complexity

  • Saman Zadtootaghaj
  • , Steven Schmidt
  • , Nabajeet Barman
  • , Sebastian Möller
  • , Maria G. Martini
  • Deutsche Telekom
  • Technical University of Berlin

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Applications used for video streaming of gaming content have seen tremendous growth over the recent years as evident with the increasing popularity of services such as Twitch.tv and YouTubeGaming. Gaming video streaming encoding needs to be performed in real-time and thus has a strict set of encoding constraints. Therefore, many traditional encoding optimization methods such as multiple-pass encoding are not suitable for live gaming video streaming applications. The video quality of streaming services is highly content dependent. While this holds true also for conventional contents, there exist many characteristics of games that do not vary much over time. Therefore, such game-specific information can be exploited to optimize the encoding process. In this paper, we present a classification of games using characteristics such as the type of camera movement, texture details, and static areas of a scene. Using a database of gaming videos from different genres and complexity, we obtain clusters corresponding to the calculated quality values (VMAF). The derived gaming characteristics are then mapped to the quality classes to obtain a decision tree based game classification. We illustrate how the classification can be used for encoding bitrate selection and quality prediction.
Original languageEnglish
Title of host publication2018 16th Annual Workshop on Network and Systems Support for Games (NetGames)
Place of PublicationPiscataway
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)978-1-5386-6098-0
ISBN (Print)978-1-5386-6099-7
DOIs
Publication statusPublished - 16 Sept 2018
Event2018 16th Annual Workshop on Network and Systems Support for Games (NetGames) - Amsterdam, Netherlands
Duration: 12 Jun 201815 Jun 2018

Publication series

NameAnnual Workshop on Network and Systems Support for Games (NetGames)
ISSN (Electronic)2156-8146

Workshop

Workshop2018 16th Annual Workshop on Network and Systems Support for Games (NetGames)
Period12/06/1815/06/18

Keywords

  • Computer science and informatics

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