A comparative quality assessment study for gaming and non-gaming videos

Nabajeet Barman, Saman Zadtootaghaj, Maria Martini, Sebastian M├Âller, Sanghoon Lee

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    Recent years have seen a tremendous increase in video traffic with the rise of Over The Top (OTT) services. Along with traditional Video on demand (VoD) streaming services (e.g., Netflix, YouTube), live video services (e.g., Twitch. tv, YouTubeGaming, Facebook Live) have also resulted in a tremendous share of Internet traffic. Among the live streaming services, gaming video streaming has a major share, with Twitch.tv alone currently responsible for the fourth highest peak Internet traffic in the US. As a consequence of this, and due to the fact that gaming videos are artificial and synthetic, it is worth investigating the specificity of gaming videos in relation to compression and the consequent end user QoE. In this paper, we present an objective and subjective quality comparison study for regular videos and gaming videos, with 30 video sequences (15 per type), encoded using the state of the art encoder HEVC. We discuss the similarity and dissimilarity between the two video types and also discuss how these observations can be used to improve the end user QoE.
    Original languageEnglish
    DOIs
    Publication statusPublished - May 2018
    Event2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX) - Cagliari, Italy
    Duration: 29 May 20181 Jun 2018

    Conference

    Conference2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)
    Period29/05/181/06/18

    Bibliographical note

    Note: Published in: 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). Piscataway, NJ : IEEE. ISSN 2472-7814 ISBN 9781538626061.

    Organising Body: The Institute of Electrical and Electronics Engineers Signal Processing Society

    Keywords

    • Computer science and informatics

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    • A comparative quality assessment study for gaming and non-gaming videos

      Barman, N., Zadtootaghaj, S., Martini, M., M├Âller, S. & Lee, S., May 2018, Published in: 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). Piscataway, NJ : IEEE. ISSN 2472-7814 ISBN 9781538626061. Organising Body: The Institute of Electrical and Electronics Engineers Signal Processing Society Organising Body: The Institute of Electrical and Electronics Engineers Signal Processing Society.

      Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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