Bankrupting gamification: when a method becomes mythologised

Karen Cham (Contributor)

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    One of the biggest risks for practice based design methodologies, when creating and marketing transferable models, is that when they are adopted outside an understanding of that practice, they can become a tick box exercise for the uninitiated that promises much and doesn‘t deliver. Often, the commodification of the model, seen across for example, Design Thinking, Agile and Gamification presents the method as a recipe for success in themselves, as if the art is in the model, not its application. At worst, they are presented as an ideology that demonstrates all the empty semantics of a cult. This risks bankrupting the practices entirely. In design, the outcomes should be better known than the methods, and the practices outstrip the rhetoric, and its marketing.
    Original languageEnglish
    Publication statusPublished - 29 Nov 2017
    EventGamification Europe 2017 - Brighton, U.K.
    Duration: 28 Nov 201729 Nov 2017

    Conference

    ConferenceGamification Europe 2017
    Period28/11/1729/11/17

    Bibliographical note

    Organising Body: Gamification+

    Keywords

    • Art and design
    • Management
    • design
    • gamification
    • user experience

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