TY - CONF
T1 - Collaborative enquiry through the tabletop for second/foreign language learners
AU - Lin, Mei
AU - Preston, Anne
AU - Kharrufa, Ahmed
AU - Kong, Zhouran
N1 - Note: This paper was published in CALL Design: Principles and Practice; Proceedings of the 2014 EUROCALL Conference, pp. 202-208.
Organising Body: European Association for Computer-Assisted Language Learning
PY - 2014/8
Y1 - 2014/8
N2 - Abstract. Interactional communicative competence and higher-order thinking
have been well documented as two of the biggest challenges for second/foreign
language learners (EFL learners). This paper evaluates the use of digital tabletops as
tools for problem-solving tasks in groups. The evaluation is based on a preliminary
study of an application of the use of Digital Mysteries task with EFL learners in a
Higher Education institution. It focuses more specifically on the extent to which
collaborative learning platforms provided by interactive tabletops can promote and
support the application of both thinking and linguistic skills for EFL learners. Based
on an interdisciplinary perspective which draws from instructed second language
learning and human-computer interaction fields, the evaluation considers momentto-
moment multimodal interaction of three groups of Chinese English language
learners with and around the completion of the Digital Mysteries task. It seeks to
identify what specific affordances in the design might benefit EFL learners in terms
of thinking skills, interactional competence and linguistic performance, and by the
same token, what might not. This paper concludes with a number of suggestions
about how technologies designed for collaborative enquiry might be repurposed for
higher-order thinking and language learning.
AB - Abstract. Interactional communicative competence and higher-order thinking
have been well documented as two of the biggest challenges for second/foreign
language learners (EFL learners). This paper evaluates the use of digital tabletops as
tools for problem-solving tasks in groups. The evaluation is based on a preliminary
study of an application of the use of Digital Mysteries task with EFL learners in a
Higher Education institution. It focuses more specifically on the extent to which
collaborative learning platforms provided by interactive tabletops can promote and
support the application of both thinking and linguistic skills for EFL learners. Based
on an interdisciplinary perspective which draws from instructed second language
learning and human-computer interaction fields, the evaluation considers momentto-
moment multimodal interaction of three groups of Chinese English language
learners with and around the completion of the Digital Mysteries task. It seeks to
identify what specific affordances in the design might benefit EFL learners in terms
of thinking skills, interactional competence and linguistic performance, and by the
same token, what might not. This paper concludes with a number of suggestions
about how technologies designed for collaborative enquiry might be repurposed for
higher-order thinking and language learning.
KW - Computer science and informatics
UR - http://www.eurocall2014.nl/
M3 - Paper
T2 - EUROCALL 2014 : CALL Design : Principles and Practice
Y2 - 20 August 2014 through 23 August 2014
ER -