TY - GEN
T1 - Football analysis system using computer vision and machine learning
AU - Muneshwar, Nikhil Sushil
AU - Liang, Xing
AU - Hunter, Gordon
PY - 2025/6/6
Y1 - 2025/6/6
N2 - Advanced software for analysing player performance and team tactics is now widely used in TV sports coverage, enabling pundits and coaches to provide detailed insights during or after matches. While systems like Hawk-Eye rely on high-frame-rate cameras and multi-view triangulation, our work presents a cost-effective alternative for tracking players, officials, and the ball in standard frame-rate soccer footage. Making use of YOLOv11, an object detection model derived from the GoogleNet Convolutional Neural Network Architecture, and enhanced through open-source transfer learning, our system reliably distinguishes between teams, referees, and the ball. By incorporating transformational geometry, optical flow, perspective transformation, we compensate for camera motion and generate player statistics such as speed and distance covered. Though less sophisticated than broadcast-grade systems, our method performs well on professional match footage, making it viable for lower-tier clubs, semi-professional teams, or fan channels with limited technological resources.
AB - Advanced software for analysing player performance and team tactics is now widely used in TV sports coverage, enabling pundits and coaches to provide detailed insights during or after matches. While systems like Hawk-Eye rely on high-frame-rate cameras and multi-view triangulation, our work presents a cost-effective alternative for tracking players, officials, and the ball in standard frame-rate soccer footage. Making use of YOLOv11, an object detection model derived from the GoogleNet Convolutional Neural Network Architecture, and enhanced through open-source transfer learning, our system reliably distinguishes between teams, referees, and the ball. By incorporating transformational geometry, optical flow, perspective transformation, we compensate for camera motion and generate player statistics such as speed and distance covered. Though less sophisticated than broadcast-grade systems, our method performs well on professional match footage, making it viable for lower-tier clubs, semi-professional teams, or fan channels with limited technological resources.
M3 - Conference contribution
T3 - MathSport International Conference
SP - 117
EP - 123
BT - 11th International Conference on Mathematics in Sport
A2 - Goossens, Dries
PB - MathSport International
CY - Luxembourg
T2 - 11th International Conference on Mathematics in Sport
Y2 - 4 June 2025 through 6 June 2025
ER -