GamingVideoSET: a dataset for gaming video streaming applications

Steven Schmidt, Maria G. Martini, Sebastian Möller, Nabajeet Barman, Saman Zadtootaghaj

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    This paper presents GamingVideoSET1, a dataset consisting of twenty-four uncompressed raw gaming videos of 30 seconds duration, 1080p resolution, and 30 fps for the research community working on gaming video quality assessment. Furthermore, the data set includes subjective quality assessment results for 90 video sequences obtained by encoding six different gaming videos using the H.264/MPEG-AVC codec standard in 15 different resolution-bitrate pairs (three resolution, five bitrates each). In addition to the reference videos, the dataset offers a total of 576 distorted videos in MP4 format, obtained by encoding the videos in 24 different resolution-bitrate pairs, and their objective quality assessment results (average and per-frame) using three video quality assessment metrics.
    Original languageEnglish
    DOIs
    Publication statusPublished - 2018
    Event2018 16th Annual Workshop on Network and Systems Support for Games (NetGames) - Amsterdam, Netherlands
    Duration: 12 Jun 201815 Jun 2018

    Workshop

    Workshop2018 16th Annual Workshop on Network and Systems Support for Games (NetGames)
    Period12/06/1815/06/18

    Bibliographical note

    Note: This work was supported by the European Union‘s Horizon 2020 research and innovation programme under Marie Skłodowska-Curie [grant number 643072] and German Research Foundation (DFG) within project MO 1038/21-1. Published in Proceedings of the 2018 16th Annual Workshop on Network and Systems Support for Games (NetGames). Piscataway, U.S. : Institute of Electrical and Electronics Engineers, Inc. ISSN (online) 2156-8146 ISBN (electronic) 9781538660980.

    Keywords

    • Computer science and informatics

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    • GamingVideoSET: a dataset for gaming video streaming applications

      Schmidt, S., Martini, M. G., Möller, S., Barman, N. & Zadtootaghaj, S., 2018, This work was supported by the European Union‘s Horizon 2020 research and innovation programme under Marie Skłodowska-Curie [grant number 643072] and German Research Foundation (DFG) within project MO 1038/21-1. Published in Proceedings of the 2018 16th Annual Workshop on Network and Systems Support for Games (NetGames). Piscataway, U.S. : Institute of Electrical and Electronics Engineers, Inc. ISSN (online) 2156-8146 ISBN (electronic) 9781538660980.. Piscataway, U.S.: Institute of Electrical and Electronics Engineers, Inc.

      Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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