High-fiving with the machine: synthesising reactive motion from human input with interaction contact labels

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Human motion synthesis has advanced significantly in domains such as text-to-motion and gesture generation, yet synthesising realistic interaction motion between multiple characters remains relatively underexplored, particularly in dynamic and user-driven environments like virtual reality (VR). Existing approaches rely on constructing sequences across a set number of frames, inherently limiting their usability in real-time and open-ended applications such as virtual reality. In this work, we present a novel latent diffusion-based framework for real-time interaction motion synthesis. Unlike prior models that operate on fixed-length sequences, our system continuously adapts to user behaviour, generating contextually appropriate and temporally coherent response motions. We introduce Interaction Contact Labels, a generalisation of ground contact annotations, to capture physical interdependencies between interacting characters and integrate them into the training objective to improve realism. Our approach enables open-ended, responsive character interactions suitable for live applications in VR, AR, and robotics. Further to this, we demonstrate a real-time implementation of the proposed method, which utilises CycleGANs to combine webcam data with high-quality motion capture data, allowing for easy end-user set-up.

Original languageEnglish
Title of host publication18th ACM Conference on Motion, Interaction and Games
Subtitle of host publicationProceedings MIG 2025
EditorsRobert W. Sumner, Fabio Zund, Sophie Jorg, Nuria Pelechano, Panayiotis Charalambous
Place of PublicationNew York, U.S.
PublisherAssociation for Computing Machinery, Inc
Number of pages11
ISBN (Electronic)9798400722363
ISBN (Print)9798400722363
DOIs
Publication statusPublished - 2 Dec 2025
Event18th Annual ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2025 - Zurich, Switzerland
Duration: 3 Dec 20255 Dec 2025

Publication series

NameMIG Conference Proceedings
PublisherAssociation for Computing Machinery

Conference

Conference18th Annual ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2025
Country/TerritorySwitzerland
CityZurich
Period3/12/255/12/25

Keywords

  • human motion synthesis
  • interaction synthesis
  • motion
  • reactive motion
  • real-time

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