Abstract
Lacuna is an audio-visual story formed by fragmented layers of observing, thinking, shaping and interacting. The work gives a 'voice' to environments in Western Greenland, and conveys forceful encounters with 'progress'. Lacuna explores discursive, poetic and descriptive forms of narration.
The top of a mountain was removed to make an airport on the small island of Upernavik. An act of 'modernisation' appears as brutal force, yet at the same time enables new encounters. This is the place where the collaborators of Lacuna first met.
We are an international and intergenerational group of four women: Upernavik resident, video artist, story-teller, air traffic controller, performance artist, administrator, landscape researcher, tourist operator, academic.
We draw on New Materialism and Post-Humanism to acknowledge the complexities of thinking and creating in our contemporary moment. We adopt a speculative practice based approach and use a methodology where one insight is read through another, allowing productive difference to manifest.
We implement collective thinking and making to enable global conversations on Nordic issues to flourish and ask; how can one take a critical position yet at the same time benefit from a violent act?
| Original language | English |
|---|---|
| Publication status | Published - Mar 2022 |
| Event | After Progress - Held online Duration: 1 Jan 2020 → … |
Bibliographical note
Format: VideoDuration: 10 min.
Image/sound Type: Video
Impact: A companion to the After Progress (2022) monograph, published by The Sociological Review, the After Progress Digital Exhibition is the result of a multiplicity of collective efforts to weave together collaborative and multimedia forms of storytelling that might help us envisage ways of living and dying well outside of the modern coordinates of progress, drawing inspiration from the "After Progress" symposium series held in 2019.
In 2020, amidst the profound upheavals brought about by the COVID-19 pandemic and the many public health responses to it, Unit of Play at Goldsmiths University, issued an open call for storytelling proposals from groups and individuals from around the world. After over 175 initial proposals from every corner of the world (by artists, activists, academics, students, and many other people from different walks of life) and a long and collaborative process of development and curation, this exhibition of over 60 "stories" in a variety of genres, media, and styles, is one collective response to that call.
Keywords
- Art and design