Abstract
This paper describes the design and implementation of interactive sound installations using open source software. Aimed at encouraging an audience of non-musicians to explore electronic sounds, the features identified as the key elements in their design were robustness and responsiveness: an interface that is reliable, intuitive and easy to learn, and yields rich and interesting sounds. The main method of achieving this aim was using a single sensor as an input device and mapping the input data in multiple, concurrent ways to sound generation and manipulation parameters.
| Original language | English |
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| Publication status | Published - 2 Mar 2008 |
| Event | Linux Audio Conference 2008 - Cologne, Germany Duration: 28 Feb 2008 → 2 Mar 2008 |
Conference
| Conference | Linux Audio Conference 2008 |
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| Period | 28/02/08 → 2/03/08 |
Keywords
- Music