Abstract
A striking feature of people engaged in problem solving outside the psychologist’s laboratory is that it exhibits a great deal of interactivity in a physical space populated with external symbols, artefacts, and, of course, other people. Yet, problem-solving researchers often design experimental procedures in which interactivity is either limited or eliminated. We review traditional areas of problem solving research and introduce new experimental methodologies wherein problems can only be solved by manipulating or restructuring a physical space. In all instances, problem-solving performance is markedly superior than when observed in two-dimensional non-interactive contexts. We suggest that the nature of the processes engaged in solving problems in distributed environments is different than in static environments and should encourage cognitive psychologists to revisit the process models elaborated to account for problem solving behaviour traditionally recorded on the basis of an unmodifiable problem presentation.
| Original language | English |
|---|---|
| Title of host publication | Cognition beyond the brain |
| Subtitle of host publication | computation, interactivity and human artifice |
| Editors | Stephen J. Cowley, Frédéric Vallée-Tourangeau |
| Publisher | Springer London |
| Pages | 241-253 |
| Number of pages | 13 |
| ISBN (Electronic) | 9781447151258 |
| ISBN (Print) | 9781447151241 |
| DOIs | |
| Publication status | Published - 2013 |
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