Neurogaming & emotional singularities

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    Brain Computer Interfaces (BCI) allow us to use EEG to measure pre-cognitive responses; the limbic, visceral, biological reaction a user has to content. In 2009 I investigated perceptual, semantic and aesthetic feedback loops as mechanics for thought based HCI in neurogames. I then used EEG in the development cycle for a number of products that required pre-cognitive engagement, such as mental health and addiction interventions, and in 2013, in combination with eye tracking, facial recognition, GSR, HDR etc., found a correlation between peaks and troughs in attention span in live gameplay and a games Meta-Critic score. I defined this work as 'Neuromedia‘ (Gaminomics 2015) and am currently concerned with designing for emotional Singularity by investigating the potential for a pre-cognitive cybernetic language as an interface to the mind.
    Original languageEnglish
    Publication statusPublished - 10 Jul 2018
    EventDevelop:Brighton Conference - Brighton, U.K.
    Duration: 10 Jul 201812 Jul 2018

    Conference

    ConferenceDevelop:Brighton Conference
    Period10/07/1812/07/18

    Keywords

    • Computer science and informatics
    • design
    • games industry
    • neuroplasticity

    Fingerprint

    Dive into the research topics of 'Neurogaming & emotional singularities'. Together they form a unique fingerprint.

    Cite this