No-reference video quality estimation based on machine learning for passive gaming video streaming applications

Nabajeet Barman, Emmanuel Jammeh, Seyed Ali Ghorashi, Maria G. Martini

    Research output: Contribution to journalArticlepeer-review

    Abstract

    Recent years have seen increasing growth and popularity of gaming services, both interactive and passive. While interactive gaming video streaming applications have received much attention, passive gaming video streaming, in-spite of its huge success and growth in recent years, has seen much less interest from the research community. For the continued growth of such services in the future, it is imperative that the end user gaming quality of experience (QoE) is estimated so that it can be controlled and maximized to ensure user acceptance. Previous quality assessment studies have shown not so satisfactory performance of existing No-reference (NR) video quality assessment (VQA) metrics. Also, due to the inherent nature and different requirements of gaming video streaming applications, as well as the fact that gaming videos are perceived differently from non-gaming content (as they are usually computer generated and contain artificial/synthetic content), there is a need for application specific light-weight, no-reference gaming video quality prediction models. In this paper, we present two NR machine learning based quality estimation models for gaming video streaming, NR-GVSQI and NR-GVSQE, using NR features such as bitrate, resolution, blockiness, etc. We evaluate their performance on different gaming video datasets and show that the proposed models outperform the current state-of-the-art no-reference metrics, while also reaching a prediction accuracy comparable to the best known full reference metric.
    Original languageEnglish
    Pages (from-to)74511-74527
    JournalIEEE Access
    Volume7
    Early online date3 Jun 2019
    DOIs
    Publication statusPublished - 3 Jun 2019

    Bibliographical note

    Note: This work was supported by the European Union's Horizon 2020 research and innovation programme under the Marie
    Skłodowska-Curie grant agreement No 643072 and Kingston University's ISC Fund.

    Keywords

    • Computer science and informatics

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