Abstract
In this paper, we present our results on the empirical studies carried out on perceptual preference regarding the potential interaction techniques and the different types of realistic physical camera motions for light field visualization. The contents of the subjective tests were displayed on a large-scale light field cinema system. Multiple subjective quality metrics were used to decompose the visual experience of the observers, and additional attention was paid to the essential aspects of long-term usage, such as dizziness.
| Original language | English |
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| Publication status | Published - 4 Apr 2022 |
| Event | Virtual, Augmented, and Mixed Reality (XR) Technology for Multi-Domain Operations III - Orlando, Florida Duration: 4 Apr 2022 → 4 Apr 2022 |
Conference
| Conference | Virtual, Augmented, and Mixed Reality (XR) Technology for Multi-Domain Operations III |
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| Period | 4/04/22 → 4/04/22 |
Bibliographical note
Organising Body: SPIEKeywords
- Computer science and informatics