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Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: an evaluation of four game engines in relation to Roman archaeological heritage

  • Matthew Smith
  • , Nigel Stephen Walford
  • , Carlos Jimenez-Bescos
    • York St John University
    • Kingston University
    • University of Nottingham

    Research output: Contribution to journalArticlepeer-review

    4 Downloads (Pure)
    Original languageEnglish
    Article numbere00113
    JournalDigital Applications in Archaeology and Cultural Heritage
    Volume14
    Early online date20 Aug 2019
    DOIs
    Publication statusPublished - 30 Sept 2019

    Keywords

    • Archaeology

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