TY - GEN
T1 - Using virtual reality to investigate the emergence of gaze conventions in interpersonal coordination
AU - Mills, Gregory
AU - Boschker, Remko
N1 - Organising Body: HCII
PY - 2022/11/24
Y1 - 2022/11/24
N2 - Gaze plays a central role in regulating turn-taking, but it is currently unclear whether the turn-taking signals of eye gaze are static and fixed, or whether they can be negotiated by participants during interaction. To address this question, participants play a novel collaborative task, in virtual reality. The task is played by 3 participants, and is inspired by games such as Guitar hero, Rock Band, Beat Saber, and Dance-Dance Revolution. Crucially, the participants are not allowed to use natural language – they may only communicate by looking at each other. Solving the task requires that participants bootstrap a communication system, solely through using their gaze patterns. The results show that participants rapidly conventionalise idiosyncratic routines for coordinating the timing and sequencing of their gaze patterns. This suggests that the turn-taking function of eye-gaze can be flexibly negotiated by interlocutors during interaction.
AB - Gaze plays a central role in regulating turn-taking, but it is currently unclear whether the turn-taking signals of eye gaze are static and fixed, or whether they can be negotiated by participants during interaction. To address this question, participants play a novel collaborative task, in virtual reality. The task is played by 3 participants, and is inspired by games such as Guitar hero, Rock Band, Beat Saber, and Dance-Dance Revolution. Crucially, the participants are not allowed to use natural language – they may only communicate by looking at each other. Solving the task requires that participants bootstrap a communication system, solely through using their gaze patterns. The results show that participants rapidly conventionalise idiosyncratic routines for coordinating the timing and sequencing of their gaze patterns. This suggests that the turn-taking function of eye-gaze can be flexibly negotiated by interlocutors during interaction.
KW - Computer science and informatics
U2 - 10.1007/978-3-031-19679-9_71
DO - 10.1007/978-3-031-19679-9_71
M3 - Conference contribution
SN - 9783031196782
T3 - Communications in Computer and Information Science
SP - 564
EP - 571
BT - HCI International 2022 - late breaking posters 9783031196782, pp. 564-571.Organising Body: HCIIOrganising Body: HCII
A2 - Stephanidis, Constantine
A2 - Antona, Margherita
A2 - Ntoa, Stavroula
A2 - Salvendy, Gavriel
PB - Springer Nature
CY - Cham, Switzerland
T2 - 24th International Conference on Human-Computer Interaction, HCII 2022
Y2 - 26 June 2022 through 1 July 2022
ER -